Showing posts with label money. Show all posts
Showing posts with label money. Show all posts

Monday, 22 February 2016

8 Design considerations 1 - time and money

Time, money and space are 3 of the things you have to consider when you start the design of a model railroad. At times all three were lacking but currently it is mainly money that is lacking besides energy. The latter is a long term matter I can only patiently work at. Once it gets better in that department then money will become more freely available again as it means I can work. That, however, is not yet the case. 

In this post I want to talk about design considerations that are influenced by time and money.




Design considerations as influenced by - time

You can dream about wanting a big layout all you want but if you don't have time to build it do you have the money to buy it from a professional builder? Right now I have the time and the space but not the money or the energy. Energy will hopefully improve a lot in the coming year but if it does then I will also get back to work and hopefully full time again. That means a lot less time for activities like model railroading considering that full time means 36-40 hours PLUS travel time. The last time I worked it was 40 hours a week plus 20-30 hours of travel time to wherever my job took me that day. It also took me to a burnout as I had been ignoring a persistent problem. I don't know if I would have ended up in the same place if I hadn't ignored that problem for so long.

Another way of looking at time is that over time things change including the things that interest you. Back in 2008 I enthousiastically dove into the world of Fremo americaN, modular railroading in N scale following North American prototypes. By 2010 I had build a number of modules but for some reason or another they failed. Including on technical grounds due to problems while transporting them to the 2010 Fremo Autumn meeting in Zuidbroek here in the Netherlands. My skills were not equal to acorns on a bicycle path and small blocks used as pavement for sidewalks. Maybe if I had been given time I could have repaired it and that could have made a positive contribution to my life which was going  down the drain very fast at that point in time as it turned out. Now my interests have changed to the point that I no longer want to build modules whose theme is invented but I do want to build modules that follow a specific prototype. 





Design considerations as influenced by - money

Do you, or rather I, have the money to chase the dream of building a home layout? It ties up a lot of money, some of it (like my chosen mode of benchwork) up front. Much more so than modules do. And independent of the fact if you build, in the end, only one level or multiple levels. Right now money is still scarce. It will get better in a few months but I must still limit myself. Can I maintain momentum? This has proven to be difficult in the past.

Then again, the more money you have the more things you tend to buy. Even things that don't fit into the choosen theme. More levels do tend to lead to more locomotives and cars and you need to send them someplace which then needs to be bigger too. Which was the reason in the first place to finally get going with modules. 


In the restraint the master is revealed. 

I don't necessarily want a large layout, just one that satisfies my needs and that can be completed in a reasonable amount of time, energy and not too much money. Restrictions with regard to theme can definitely help here yet every time I get a grip on this I also get back to dreaming. Something I'm very good at...

And round and round we spin, with feet of lead and wings of tin... 

Friday, 29 January 2016

4 Design considerations as influenced by

The design of any model railroad is influenced by a number of things. The most commonly named in the model railroad press are time, space and money. For me skills as well as energy and willpower are equally important as the first three named. There are also others to take into account.

Design consideration may be constrained by:

- time
- money
- skills
- energy and wilpower
- space
- benchwork
- chosen prototype and period
- yard location
- type of operation
- chosen scale

Some design considerations may be more important than others and during the design process it can change as well.

Case in point: my woodworking skills are not great so I opted to go with an Ikea Ivar storage system as my basic benchwork on which modules and segments will rest. However, I'm having problems locating Oskaloosa's South Yard and in particularly the wye at the south end. It's a very big element and doesn't fit into the Ivar directly so I might have to scale back on the way I want to operate the layout. I'm confident I'll find a solution so I can include a functioning wye and with it the operational benefits of including the beginning of the 11 district and the through freights I can then operate. This in contrast to not making the wye functional and then having all freight cars come from North Yard / staging in the shape of transfers. There is drama missing there and what attracted me to the M&StL in the first place where picture of through freights passing the passenger station. I might have to become good enough at woodworking or find another way to include this important part (to me) of the railroad.